![]() Next, let’s implement these functions for both platforms. ![]() Virtual void ResetCursor(EMouseCursor::Type CursorToReset) = 0 * Sets default image for cursor of certain type */ Virtual void SetCustomCursor(EMouseCursor::Type CursorToChange, FString PathToCursor, FIntPoint CursorHotSpot) = 0 * Sets image from file for cursor of certain type */ Open file Engine/Source/Runtime/Core/Public/GenericPlatform/ICursor.h and add inside class ICursor: Ok, let’s edit basic engine cursor interface and add a couple of functions there.
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